May 12, 2019

Posted in Featured, Podcast | 5 Comments

Episode 77: The Long-Awaited Annual!

For generations, it has been whispered of in the back-alleys of Punjar… for untold aeons, a secret on the lips of Sezrekan, shared only with the most devoted of his servants…  its power unlocking hidden ways of the Gods, new pacts with mind-bending Patrons, precious artifacts of startling puissance and, perhaps most sanity-stretching of all .. the hirsute glory of THE MUSTACHE…  yes.. From the dark, hideous forges of Northern California, the Dark Master has unleashed a tide of chaos that could only be that legendary work, so long a rumor…. but always FEARED to be real… THE DCC RPG ANNUAL!

Adventures mentioned in this episode:

Secrets of the World Harvesters

Dragora’s Dungeon

Riders on the Phlogiston (2018 DCC Tournament)

Children of the Fallen Sun (MCC RPG)

Links mentioned in this episode:

Weird Realms (FLGS in Cleveland)

DCC RPG Annual

DCC Lankhmar

Mothership RPG

Star Crawl

Unearthed Arcana

Lost Continent of Mu

New Glitter Wizard Album- Opera Villains

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  1. Daniel J. Bishop says:

    For the record, asking for divine aid is a bit more difficult than Judge Jeff would suggest.

    “This extraordinary act imparts a cumulative +10 penalty to future disapproval range. Based on the result of the spell check, the judge will describe the result. Simple requests (e.g., light a candle) are DC 10 and extraordinary requests (e.g., summon and control a living column of flame) are DC 18 or higher.”

    So the DCs are a bit higher than Judge Jeff suggests. Worse, if our Good Goad asked for a miracle each night before sleep, there would be other consequences. Jump to page 357, in the Judge’s Rules:

    “Clerics may request direct intervention from their deity. This is not an act to be taken lightly; however, pious followers may be granted frequent favors. The cleric wields his holy symbol, genuflects respectfully, and prays for assistance — often referencing his recent acts of devotion or promising future loyalties.

    Calling for divine aid simply allows a cleric more flexibility in generating magical effects. There is a spell check DC associated with different kinds of divine aid. Simple requests are granted rather easily; more demanding requests, not as much. The judge must assign DCs on an ad hoc basis. As a rule of thumb, the ease of a request roughly mirrors casting a spell of the same level. Unlike spells, there is no sliding scale of effects; the request is either granted or not.

    Any time a cleric requests divine aid, the deity requires a specific act in return, per Table 7-7.”

    • Julian Bernick says:

      hah! You are right! I wish they referenced this on p31, it’s kind of buried. We’ll issue a correction on our next Annual related show, or perhaps before then, if get a good Cleric spotlight going for.. any other reason.

      • Daniel J. Bishop says:

        Not necessary, because the Judge Is Always Right.

        Just pointing out that, were Judge Jeff a cleric, things might not turn out the way he imagined!

        • Ha! Judge Jeff, play a cleric?? Surely you jest! (And now I want to make him play in a clerics-only scenario…)

          • Daniel J. Bishop says:

            It does highlight a neat thing about DCC, though.

            The lens that the judge and players view the game through really does determine what it is. All rpgs are infinitely malleable in this way, but DCC is malleable by design, and that makes a real difference.