Nov 20, 2013

Posted in Featured, Podcast | 7 Comments

Episode 15: Rules Heavy vs. Rules Light

This week on Spellburn we drift a little from our talk purely about Dungeon Crawl Classics and branch into topics about OSR gaming in general. First up is a look at how players and judges react to a system where everything is not codified. DCC RPG gives the game back to the judges and throws off the shackles of “rules heavy” games. What does this mean for players and judges of the game?

Links mentioned in this episode:

Crawljammer –
Transylvanian Adventures – RPGNow
Monarch of Monsters 4 Contest –

And don’t forget to check out this week’s winning entry in our Dungeon Denizens contest!


Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Podcast: Download

  1. Gentlemen, thank you for making my day!

  2. Stinky1EyedOgre says:

    Thanks, Guys! I finally got a chance to listen. It is quite an honor to have my creature idea immortalized by Jim. Great show as always, Keep it up!

  3. where can I find a copy of the song at the begining of this episode? it was awesome!!

  4. Will Browne says:

    Another great Podcast guys!. DCC gets the rules balance about right I think…just enough crunch!

    • Michael Trevino says:

      Hmm. I’ve listened to the first few shows and episode 16. I must say, the shows were informative and enjoyable. However, this episode got a tad under my skin.
      I rather enjoy the Pathfinder ruleset and can play it as openly and creatively as the light rules, from what you describe. I too do not do rolls for the movement of every dust mote. I can and have allowed player freedom to create despite rules and also within the rules.
      I was going into this show thinking it would be a slightly biased comparison of the two styles of rules. However, it was game bashing time for this show which was unnecessary.

  5. Bryan Smart says:

    Nice job on this one guys! I think you did a good job articulating frustrations I have had with players who rely too much on rules heavy character sheets and not enough on story and imagination. Don’t get me wrong – I do enjoy playing both styles of games, but it can be difficult to get players out of the ‘Roll play’ mindset of heavier rule sets and into the ‘role-play’ mindset of a lighter game. Keep up the great work!