Jul 24, 2015

Posted in Featured, Podcast | 6 Comments

Episode 38: Monster Mash

Today on Spellburn, your intrepid hosts take a look at monsters and DCC. From a look at some of our favorite monsters in the core rule book to making monsters mysterious and even a look at incorporating the Monster Alphabet into your game!

Links mentioned in this episode:
Appendix M
http://appendixm.blogspot.ca/

The Crawler’s Companion (free DCC RPG dice roller app)
http://purplesorcerer.com/crawler.php

DCC Monster Helper
https://docs.google.com/file/d/0B2qlP_VOf718LTFEc05ZVlpIU0U

VOID LICH

The Void Lich is a decrepit-looking humanoid completely encloaked in a shaggy coat of fur. The tufts just barely obfuscate deadly rows of quills lurking along its arms and torso. Even more disturbing, its body is pocked by large holes, nearly fist-shaped, within which moving swirls of an interplanar palette of blue can be seen.

Void Lich: Init +2; Atk barbed quill +4 melee (1d6+2 and grappled, then impaled) or dimensional claw +5 melee (1d8, special); AC 13; HD 8d12+8; MV 20’; Act 2d20; SP damage reduction 5, spellcasting (+7 spell check), grappled targets must make DC 14 Strength check to escape, impaled victims must make DC 15 Reflex save to disengage from quill barbs, vulnerable to fire, interdimensional claw attacks (see below), un-dead traits; SV Fort +5, Ref +3, Will +6; AL C.

The Void Lich’s preferred attack is to grab opponents and impale them repeatedly with its razor-sharp, barbed quills. The fist-sized craters marring the Void Lich’s shaggy coat are connected to a pocket dimension. A hideous, ravenous abomination dwells within the demiplane. When the Void Lich is in melee combat, blue-tinted finned tendrils and skeletal ten-fingered claws quickly stab their prey. Roll 1d6 each round of attack: (1-3) abomination makes two claw attacks (may exceed normal Act dice); (4-5) tendril wraps around target’s limb and victim is held, DC 15 Strength check to escape; (6) a claw tries to grab a random item and drag it back into the pocket dimension.

 

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  1. Oily Carp! That’s me!!!

    Thanks for the shout out.

    FWIW, dot-com works as well as dot-ca.

    (Man, I gotta get a working scanner…)

  2. Daniel J. Bishop says:

    Another cool episode!

    The versatility of the Monster Alphabet is shown by how different my initial idea was based on your rolls – an adventurer pulled into an extra-dimensional space by a Lovecraftian Elder Thing becomes its puppet. Essentially, a form swathed in rags (instead of fur). Both “quills” and tendrils are aspects of the same Thing, reaching through the rags, as the form mouths spells (a mixture of Wizard and Cleric spells, perhaps, or simply “Harmful Spell”s with appropriate visuals). For death throes, it collapses in upon itself, making a final attempt to drag some hapless foe into the other dimension as it folds out of existence.

    There is no body at all in the rags; just a human(oid) shape that the contours of the rags imply.

    Kicker: This creature is created when a PC dies in some interesting way, such as failing a save against a Priest of Cthulhu’s harmful spell, drinking an unknown poison, or reading a cursed scroll.

    • Daniel J. Bishop says:

      The above was not meant to be competition with your cool void lich, either. It was merely meant to illustrate how the base rolls can spark different ideas, each of which is terrifying in its own right.

      As a side note, in terms of 3pp and monsters, you could have mentioned Cognition Pressworks’ book, Critters, Creatures & Denizens. Although I prefer the traditional DCC statblock, there are a lot of creatures in here, and there is also a permission granted to make limited use for other DCC products, which is a real plus.

      Also, here is a link that will take you to over 100 DCC monster statblocks & related info:
      http://ravencrowking.blogspot.ca/2015/04/locating-monsters-in-this-blog.html

  3. Jon Hook says:

    Great episode guys! The Void Lich is quite bizarre, as it should be!

  4. More, please!

    You guys have done a fantastic job of covering all of the facets of DCC, making it (I would imagine) increasingly difficult to find topics for podcasts. Here are some ideas.

    People I would like to hear on the show: Paul Wolfe, Mark Gedak, Rev Dak, Tim Callahan, Edgar Johnson, Adam Muszkiewicz, Reid San Filippo.

    Topics I would like to hear on the show: Adventure creation (including creating a five-room dungeon?), adapting DCC to campaign worlds (maybe with Michael Curtis to talk about Lankhmar and the Shudder Mountains, and/or Jim Ward about MCC, or Tim to talk about Crawljammer, or Reid to talk about Umerica), converting materials from other systems to DCC, reading Appendix N and gaining inspiration from the works therein.

    Best of luck to all you J’s!

  5. For the charismatic player with an uncharismatic character… I think allowing that player to rely on his or her real-life skill with charisma/wit/charm is allowing them to cheese it. It’s unfair… especially to a player without these social talents who has a character who lacks them as well.

    I think a good compromise is this, GM Call: “What you just said is pretty charismatic… but your character isn’t. Tell you what, either you can come up with something that is uncharismatically charismatic or we make a roll…”

    I think that would be sufficiently challenging to the player. He or she might think about it and come up with some comment that is totally awkward but charming or something like that.

    That is, if your player wants to do something that is contrary to his or her character stats which will affect game play, then make it more challenging for them as a player. If they are able to pull off something really funny or cool, give it to them, or else… roll it.